Maker and designer specialising in Digital Art for videogames. Familiar with 3D environment and character pipelines using Zbrush, Substance suite, Maya and Unreal Engine.
Currently learning Blender.
Skills
PBR Texturing3D ModelingConcept ArtIllustration
Software proficiency
Unreal Engine
Maya
Substance 3D Painter
Substance 3D Designer
ZBrush
Procreate
Krita
Photoshop
Blender
Productions
Video Game
Caretaker of Maldearg
Year
2024
Role
Concept Artist, Texture Artist, 3D Character and Prop artist