Website powered by

Abandoned RedBrick

This was my first go at a 3D environment for realtime rendering. I created this using Maya, ZBrush, Substance Designer, Substance Painter and rendered in Unreal Engine. For this piece I wanted to focus on learning as much of the processes required for a realtime environment as I could in the limited timeframe I had. This was broad practice and from it I learned to create tileable textures in designer; basic vegetation through different methods for the tress grass and ivy; trim sheets for the glasshouse and unique assets like doors, windows and wood planks that could be placed around the scene. Everything other than a UE default sandstone and grass material for filling in some gaps were made by me.